Choose your first base
Landing zones differ in water, food, minerals, safety, and trade potential — your first camp sets the early survival curve. Pick a river valley for growth or iron mountains for industry, then watch the world react.
Colony simulation
Land on a distant world and turn a fragile outpost into a living civilization.
Every road, mine, and farm reshapes trade routes, settlements, and the political map of your planet — from first landing to continental nations.
Landing zones differ in water, food, minerals, safety, and trade potential — your first camp sets the early survival curve. Pick a river valley for growth or iron mountains for industry, then watch the world react.
Roads, mines, farms, and power plants redraw trade routes, settlements, and the political outline of your world. Place houses, workshops, markets, warehouses, and bridges as colonists move toward jobs and merchants follow your network.
Move between Map, City, Economy, People, Politics, and World. Pause the simulation, change speed, and steer population, resources, and diplomacy from one living outpost timeline.



Grow from a landing camp into regions and nations while the simulation keeps a living record of what you built. Foreign nations rise beside you; politics shift as your infrastructure scales.
A closer look at the expedition interface — from first landing briefings to world-scale politics.
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